, Constants Reference
Declared in | PostProcessingFlags.h |
---|
,
Defines the flags for all possible post processing steps.
The following presets can also be used for post processing:
AssimpKit_ProcessPreset_TargetRealtimeUse_Fast - Default postprocess configuration optimizing the data for real-time rendering.
Applications would want to use this preset to load models on end-user PCs, maybe for direct use in game.
AssimpKit_ProcessPreset_TargetRealtime_Quality - Default postprocess configuration optimizing the data for real-time rendering.
Unlike AssimpKit_ProcessPreset_TargetRealtime_Fast, this configuration performs some extra optimizations to improve rendering speed and to minimize memory usage. It could be a good choice for a level editor environment where import speed is not so important.
AssimpKit_ProcessPreset_TargetRealtime_MaxQuality - Default postprocess configuration optimizing the data for real-time rendering.
This preset enables almost every optimization step to achieve perfectly optimized data. It’s your choice for level editor environments where import speed is not important.
Note: All the flags and presets are copied and renamed from Assimp’s postprocess.h
Definition
typedef NS_OPTIONS(unsigned, , ) {
};
Constants
Declared In
PostProcessingFlags.h