, Constants Reference

Declared in PostProcessingFlags.h

,

Defines the flags for all possible post processing steps.

The following presets can also be used for post processing:


AssimpKit_ProcessPreset_TargetRealtimeUse_Fast - Default postprocess configuration optimizing the data for real-time rendering.

Applications would want to use this preset to load models on end-user PCs, maybe for direct use in game.


AssimpKit_ProcessPreset_TargetRealtime_Quality - Default postprocess configuration optimizing the data for real-time rendering.

Unlike AssimpKit_ProcessPreset_TargetRealtime_Fast, this configuration performs some extra optimizations to improve rendering speed and to minimize memory usage. It could be a good choice for a level editor environment where import speed is not so important.


AssimpKit_ProcessPreset_TargetRealtime_MaxQuality - Default postprocess configuration optimizing the data for real-time rendering.

This preset enables almost every optimization step to achieve perfectly optimized data. It’s your choice for level editor environments where import speed is not important.


Note: All the flags and presets are copied and renamed from Assimp’s postprocess.h

Definition

typedef NS_OPTIONS(unsigned, , ) {
};

Constants

Declared In

PostProcessingFlags.h